Core Server Capabilities
This documentation outlines the comprehensive server functionality provided by our game server architecture. It enables developers to create expansive multiplayer online games with rich features while eliminating the need to build core networking and replication systems from scratch. The server architecture is designed to maintain high performance and seamless gameplay experiences even in vast, densely populated game worlds.
Last Updated: November 1, 2024
Seamless Open World
- Supports massive, borderless environments without traditional server sharding or instancing
- Optional level-based world division (e.g., planetary surfaces, underground areas, space zones)
- Customizable transition rules between different game zones
Advanced Entity Replication
Player Characters
- Real-time synchronization of character movements and animations
- Character states and gestures replication
- Customizable appearances support
- Combat actions (projectiles, melee) synchronization
- Inventory and equipped items management
Vehicles
- Precise physics-based vehicle replication
- Seamless player-vehicle interactions
- Dynamic vehicle state and appearance updates
- Multiple vehicle types support (ground, air, space)
NPCs (Non-Player Characters)
- Customizable AI behavior patterns
- Context-aware state switching (idle, combat, interaction)
- Dynamic response to player actions
- Scalable NPC population management
World Management
Resource Systems
- Automated resource regeneration
- Dynamic object lifecycle management
- Scheduled world state updates
- Environmental progression (growing vegetation, weather cycles)
Dynamic World Modification
- Real-time terrain deformation
- Player-driven construction systems
- Resource gathering mechanics
- Persistent world changes
Economic Systems
- Inventory management
- Player-to-player trading
- NPC marketplace interactions
- Resource-based economy
- Production and crafting systems
Quest and Progression
- Multi-threaded storyline support
- Individual player progression tracking
- Dynamic reward distribution
- Non-linear quest systems
Event Management
Global Events
- Server-wide scheduled activities
- Cyclical world events
- Mass player participation support
Local Events
- Instance-based challenges
- Small group activities
- Parallel event execution
Performance Optimization
- Built-in crowd management
- Resource-efficient replication
- Proven scalability in high-population scenarios
- Ready-to-use optimization templates
Start Building Your Online World Today!
Craft highly interactive worlds that evolve in real-time. Whether it’s a bustling city teeming with player-driven economies or a vast wilderness responding dynamically to player actions, the Netten System makes these possibilities a reality. It supports a level of world interactivity that blurs the line between virtual and reality, opening up endless avenues for storytelling and gameplay innovation.